


Mexico's only easy to read point is its army branch.

It is, I imagine, an experiment meant to give the player the possibility to continue playing further into the gameby providing them with an additional goal shall they wish to aim for it. Turan is a branch of (mostly) wargoals and annexions that stands after a major alliance instead of being exclusive and on the side. Its industrial focuses are fully merged within its political branches, and it possesses no dedicated industrial branch to speak of Joining one is still exclusive with joining the others tho, so it's more like a more flexible foreign policy that allows you to court everyone until you make your choice (or until never since historical Turkey isn't supposed to make a choice, hence why this exists in the first place) A part of its external politics branch allows it to appraoch all 3 major factions of the game (Axis, Allies, and Comintern) prior to joining one. Only 3 points make the Turkish derive from a perfectly generic form :

One horizontal divider, separating internal matterns (above) from extrenal ones (below).Įverything above the line deals with swapping ideology, solving problems the nation starts with and so on.Įverything below the line deals with joining or forming an alliance, strengthening said alliance and/or getting wargoals totacklethreats or strengthen your own country.īoth internal and extrenal politics are divided with practically strictly vertical lines., and most (if not all) bloc that stand at the same level are mutually exclusive. Its Army/Navy/Air force branch is on the side, the rest is politics, and it's very easily divided in what seems to be the new trend (since we can see the same pattern in Bulgaria's tree) :
